- Thread starter
- #21
Fcuk you are, among many other things, a giant pain in the arse.
Rules as approved by Captain William Hill Sports book and the DCS Ethics committee.
Group stage - 2 players with the highest point total per group go through in a Round robin format. Games are 501 - 3 points for a win. 1 bonus point for a win by Skunk (beating a player by more than 171 points) 1 point for a loss, but by fewer than 10 a point differential.
Second round – All qualifying players names will be randomly drawn from the least greasiest hat available. If there is non Neo's belly button should be large enough to sufice. First out of the hat/ belly button plays the second and so on. Rules and point totals as above.
First to be knocked out of the tourney must pull names from Neo's gut. Unlucky.
Third Round – The player with the highest point total from the Group stage and round two combined earns a bye into the final. The second and third place will play off 2/3 501. Winner moves onto the final
Final - 501, best 2/3 final.
*All tournament ties between 2 or more players will be broken by a race to 5 - diddle off.
Rules as approved by Captain William Hill Sports book and the DCS Ethics committee.
Group stage - 2 players with the highest point total per group go through in a Round robin format. Games are 501 - 3 points for a win. 1 bonus point for a win by Skunk (beating a player by more than 171 points) 1 point for a loss, but by fewer than 10 a point differential.
Second round – All qualifying players names will be randomly drawn from the least greasiest hat available. If there is non Neo's belly button should be large enough to sufice. First out of the hat/ belly button plays the second and so on. Rules and point totals as above.
First to be knocked out of the tourney must pull names from Neo's gut. Unlucky.
Third Round – The player with the highest point total from the Group stage and round two combined earns a bye into the final. The second and third place will play off 2/3 501. Winner moves onto the final
Final - 501, best 2/3 final.
*All tournament ties between 2 or more players will be broken by a race to 5 - diddle off.